When asked to input the new ID, replace it with the ID of the vanilla navmesh you just removed (in this case 000F26C0). Now right click on the form ID for the navmesh you want to fix (in this case 01022CC9) and select "change form ID". You should be seeing something like this now: Say yes, and you'll get a second prompt asking if you're sure this record is the one you want to remove. You will be warned to think about what you're doing.
Now on the left pane, right click on this entry and select remove. Notice in the righthand pane it is listed as deleted. In TES5Edit, note the form ID highlighted in yellow that starts with 00. In the case of the Pinewood example, you want the very first one that shows the largest number of triangles. This is going to take some knowledge of what you've done and will be the hardest part of all this. In the CK, look at the form ID for the navmeshes.
#SKYRIM HOW TO USE TES5EDIT MOD#
You'll be taken to the location in Skyrim.esm where the ID exists.ĬTRL+Left Click on the name of your cell in your file and you'll be taken to the location in your mod where the form is edited.Įxpand the tree so you can see your navmesh data listed. Enter one of them into the box and press enter. At the top left is a box to search for form IDs. Keep the CK open and load the file in TES5Edit. You can get the form ID of a cell by hovering over the name in the left hand side of the cell window. The easiest way to go about this is to open the CK, find each of the cells you're working with, and gather up their form IDs. Note the cell(s) being reported in the warnings file. This can be fixed relatively easily with TES5Edit. In either case, if the error being shows is consistent, you have a vanilla navmesh that's been deleted. You accidentally merged two navmeshes the CK listed as islands. You deleted a vanilla navmesh using the cell window in the CK.Ģ. The errors will be listed in the EditorWarnings.txt file in your Skyrim folder.ġ. I think it all goes wrong around step 4.PATHFINDING: NavMesh in cell Pinewood (Tamriel) should be refinalized, there are navmesh bounds missing I right click and "select all" hit OK, and the box pops up again (as it says it should) and I hit OK again.īUT yeah. just guessing I click on the ID above it?!!ĥ) I click on the mesh and select "Change FormID"Ħ) I enter the original erroring NavMesh IDħ) The same looking box that pops up in the tutorial appears. The tutorial says to click on the same ID. There is more to the tutorial that I can "kinda" do. I think this is the problem, but I do not know what else I am supposed to do. See how his image the entry is still there but the right panel is all white. In the "demo" of the thread Skyrim: Fixing Navmesh Deletion Using TES5Edit it says it should look something like this. It is in Cell/Block 8/Sub-Block 7/Temporary/000E0198 Navigation Mesh.Ģ) I right click on the left hand column upon entry "000E0198 Navigation Mesh" and select "remove".Ĥ) I get a second warning, I hit "YES" again. Skyrim: Fixing Navmesh Deletion Using TES5Edit ġ) I load up TES5EDIT and find the deleted NavMesh. I have been tryingto get it working followingthis tutorial. I hope you guys can claer up where I am going wrong. I know this is a common topic, and I have looked at the tutorials and stuff and still having problems. Here is my original post that got no help at Nexus! Please explain to me where I am going wrong and how you delete a NAVMESH form a file. so thought I would cross post it here.īasically I have a mod, and I know where the "Deleted NavMesh" is. I posted this on Nexus but havm't gtot any help there.